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screenshot from Waking Life

Waking Life
dir. Richard Linklater
Fox Searchlight Pictures

Waking Life is unlike any film you've ever seen. Using a process called rotoscoping, director Richard Linklater shot digital video and then animated it, giving the film a half-live, half-cartoon quality, a bit like a color version of A-ha's video for "Take on Me." It's so remarkable, in fact, that it's hard to pay attention to what's going on in the rest of the film — the old sawhorse categories like plot, dialogue and acting.

Because each scene in the movie is animated by a different artist, bound by a loosely defined set of standards to maintain continuity, Waking Life holds your attention even at its slowest points. In some scenes, faces expand and contract as in a funhouse mirror; in others, background animation like explosions and blowing clouds accentuate the dialogue. Some scenes are very close to their original form; others are almost completely cartoons. All of them, though, have a flat, washed-out tone, like an animated Alex Katz painting.

The film, which won Linklater the best director medal at the Cannes International Film Festival (along with Joel Coen), revolves around an unnamed young man's emergent lucidity within a dream. Most of the first hour is a series of talking-head monologues, with a few well-known actors (Julie Delpy and Ethan Hawke) and a lot of lesser-knowns expounding on highbrow topics like evolution and technology, truth and existentialism. The scenes are set in classrooms and dens, bedrooms and coffee shops. The scenes don't follow any logical order, but are disjointed and jumpy, cutting from one to the next without forewarning or context. The character, played by Wiley Wiggins, floats from place to place, picking up clues and slowly realizing things are not what they seem.

For all its deep points, though, Linklater pays the price in didacticism — were it not for the stunning animation, the film's first hour would be absolutely unbearable. Forced to listen to countless talking heads expound on, say, the relationship between the soul and genetics is enlightening, but it's the kind of experience only a philosophy grad student could call a good time.

What makes the dialogues work, though, is the way Linklater uses the animation to draw the audience in and make it care about what being said on screen. When a speaker talks about the Absurd, little shapes jump out of his ears and run around the screen dressed as Shiners. When another makes an important point, an explosion goes off behind him. In another scene, a character is driving around town with a megaphone on top of his car, and he spews out his dialogue Larouche-style.

And once the man begins to get his bearings and take control of his dream, though, the film becomes a lot more fun. He starts to engage the people he meets, learning to manipulate his surroundings and coming to grips with the differences between his waking life and his dream life — it's reminiscent of Jacob's Ladder, minus the pointy-tailed demons.

Coming off of a string of mainstream films like The Newton Boys and Before Sunrise, it's good to see Linklater returning to the experimental strategies he used so deftly in "Slacker" and "Dazed and Confused" — loosely defined narratives, de-emphasized main characters and blurred scene sequencings. But it's hard to say that he's really back — "Waking Life" may be, in some ways, less engaging than his earlier films, but it's also a novel, more mature approach to age-old questions about reality and self. The film's format reflects its themes so exactly that it's hard to imagine it being made any other way. Don't expect much in terms of acting, but in Waking Life it's hardly important.

Clay Risen (clay@flakmag.com)

RELATED LINKS

IMDB entry
Quicktime Trailer
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ALSO BY …

Also by Clay Risen:
After the Quake
Austerlitz
Blood of Victory
Bobos In Paradise
The Book of Illusions
Censored 2000
Choke
Communazis
Defying Hitler
The Dying Animal
Gig
More by Clay Risen ›

 
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