
Tron
dir. Stephen Lisberger
Disney
So you have this job, and the office LAN suddenly
won't let you on. You can't get any work done, let
alone read the latest e-mail forward, check Espn.com, or load
anything from the K: drive. Do you:
a) Take it up with Bryce, the network admin who wears henleys.
Or
b) Track down disgruntled ex-employee Jeff Bridges at
his swank downtown video arcade and ask him how to
break into the system, hoping to find incriminating
evidence against the boss.
If you are characters in Disney's Tron (barely
remembered by most people, but recently released as a
Special Edition DVD) you go with B. If this seems
ridiculous, it's because you're computer literate in a
way few moviegoers were in 1982. Tron bombed at the
box office because it asked questions no one
was ready for. Oh, and because it's slow, and the
acting is wooden, the plot unfolds in a completely
inept way and it had to compete in the best summer for sci-fi movies in history, going up against Blade Runner, E.T. and Star Trek II. But it's also the most forward-thinking movie about computers ever made.
Computers were once seen as wellsprings of godlike possibility. See what happens in the next year's Superman
III, when BASIC programmer Richard Pryor programs a
computer drunk: the universe goes crazy. All across
Metropolis, WALK and DON'T WALK stick figures break
loose and wrestle each other. And in the 1984 comedy
Electric Dreams, wine spilled into a Digital
Equiment Corporation VT turns it into a romantic rival
who seduces the user's next-door-neighbor.
Tron is about this kind of awakening something
you couldn't imagine happening under the watchful eye of your
faithful Windows XP interface, as your Microsoft
program patrols every operation of your computer,
enforcing iron-plated predictability.
Which brings us to why Tron is the most important computer movie ever made.
Tron imagines that every computer program has a
soul, a being living in virtual reality a confusing
idea in 1982, but familiar in these days of 3D chat
avatars and Sims and the word "cyberspace." An
accounting program, for example, takes the form of a
nerdy little man. And since it's an '80s movie, he
works for a savings and loan.
Grim developments in Computerland: an electronic
dictator has taken over. The Master Control Program (a CG villain, frightening in its gaping featurelessness) monitors everything that happens in the computer world. As dreaded machines called Recognizers patrol the skies with searchlights,
our software creations are being fed to the lions on the Game Grid below. They're forced to
fight in deadly video games, throwing deadly discs at each
other until they recant belief in
the Users, or die (to die, in Tron Talk, is to be
"de-rezzed.") That is, until their hacker savior Flynn (Jeff Bridges in devil-may-care mode) descends into the world of his creations to save them.
But Tron is more than a gladiator movie with echoes
of the New Testament. It's also a movie that asked, at the dawn of the Information Age: who will control your computer?
Tron is named for its hero, a kind of Che Guevara of the
software world ("Babylon 5"'s Bruce Boxleitner) who
vows to "make this a free system again." What he's fighting for is freedom of information. In 1982, audiences wondered why they
should care, but in 2002 that tug-of-war is all around
us. Will the Internet stay wild and free, or will
giant media companies control where you can go, what mathematical codes you can crack and what you can publish?
How far will copy-protection go to limit what we can do with our
DVDs and TV signals?
And who's going to control your
computer, anyway? Microsoft or you?
The heavy in Tron is Dillinger (David Warner), CEO
of a video game company called Encom. When this movie
was made, Bill Gates was a little-known nebbish. But today, it's hard not to draw parallels. Like Gates,
Dillinger has become rich on the basis of
someone else's programs. In this case it's the hit
video game "Space Paranoids."
But what's the price of power? In Dillinger's
executive boardroom, high above a city that looks like
a circuitboard, looms the physical version of the
Master Control Program, a sleek black tabletop (has
anyone built a PC case like this yet?). "Do you know
how many outside systems I've appropriated?" it brags,
and yet Dillinger looks nervous, sallow. Who's in
charge, the operating system or the tycoon? This
question is resolved in the computer world, where
Dillinger becomes Sark, a warrior-general forced to do
the bidding of the evil OS. "End of
line," it says, after each chilling command.
Besides being ahead of its time, Tron is beautiful
and breathtaking. It is also murky, stupefying and full of plot holes. There is acting
that belongs on "Mystery Science Theater 3000." Characters say things like, "I don't want to
bust out of this dump and find nuthin' but a lot of
cold circuits waiting for me." When a computer
programmer (Cindy Morgan) in the real world says of
her ex, "Flynn had Group 7 access," her jealous
boyfriend (Boxleitner in a dual role as a wooden software engineer)
shoots back, "He had access to you!"
But characterization and romance aren't the point, any more than they are a movie like Metropolis or a Soviet propaganda film about oppressed wheat farmers. Now that the movie is on DVD, those who aren't in the mood for stilted B-movie fun (mostly in the real-world scenes) are free to skip around and admire the alternate universe created here.
Wendy Carlos's widely-bootlegged and recently re-released score is the perfect counterpart to the
heartbreakingly well-realized sights of the computer
wonderland.
No movie has used computer graphics as imaginatively as Tron. Instead of trying to capture reality, it's inspired by the strange new universes
of such arcade games as "Space Invaders" and "Battlezone." This is a world with places like the Sea of Simulation, and golden, surrealist vehicles called Light Cycles. And take a look at the scene when Bridges
is digitized ca-chunk, ca-chunk, ca-chunk, finger by finger, piece by
piece before we follow his trip into the eye of a
laser beam and into a valley of drifting electronic
fragments. "The Matrix" wishes it were "Tron."
The rebels of Tron salute each other with "Greetings, program." It should have been the catch phrase
of the summer of 1982, but lost out to "E.T., phone home" and "Khaaaan!" Yet it deserves
to be the battle cry of the '00s, as users fight to free computers from the conformity that set in last decade. Maybe the upcoming sequel, "Tron 2.0: Killer App" will bring it back. The time is right for a movie with an operating system as a villain. A lot of people feel it's time to free your hard drive from that
Master Control Program.
John Gorenfeld (john@flakmag.com)