
Resident Evil
dir. Paul W.S. Anderson
Screen Gems
Horror movies, at their best, don't desensitize us to
violence; they give us countless chances to practice
looking at it. By the end of the movie, we think: "This is the
way the world is, a continuum
of gore, mutilation and innocent corpses." Usually
incidents along such a continuum are reported in one line in a newspaper brief,
but they are there, onscreen. Someone who has seen an artery
spill or rigor mortis in real life will not always
flinch from its re-creation; they can use it as a
chance to react again more confidently to the loss
of life, or limbs.
Knowing this, the eternally hopeful viewer will point
out that Resident Evil could have been a meditation on
death, helplessness and institutionalized (and
therefore mundane) evil. It is not. The story fails, its flaws spread out
and you spend your time thinking about its failures rather
than getting involved in the action or characters.
For example, Resident Evil is pushy with its sound.
Not a moment goes by in the action-horror flick when
there isn't a loud effect, a dripping or a shuffling
or that familiar ghostly hum that's supposed to
suggest silence in a deserted laboratory or air duct.
These should scare us into imagining the promised
zombies, but the sounds are simply too isolated and
too individual all they conjure up a foley artist too
close to the microphone. During fight scenes, or just before them
in the disturbing silence when, for
example, a character would be thinking about exactly
how to dropkick mutant Dobermans in a manner that
crushes their spinal cords (something that you suspect
would require concentration) you only get repetitive
guitar and techno scores, making the same rising or
falling sound over and over, something akin to a Korn
bass line or a CD-ROM booting up.
For a zombie movie to be uncomfortable with silence
is a bad sign. Zombies are all about slow, lurching
arrival and overpowering accumulation. Resident Evil
doesn't do slow. It doesn't even do non-slick.
In the Doberman scene, we focus on our amnesiac
cipher/hero/surgical fashion victim Alice (Milla
Jovovich), and not on the undead Dobermans. They are
unconvincing creatures, and unlike Tom Savini's makeup
for George Romero's seminal zombie trilogy, they have
no story to them. There is nothing interesting in the
way the blood hangs from their faces or a sinew
reaches from neck to tip of chin. They look like, and
apparently are, regular dogs pasted with Ragu.
Instead, the emphasis is on the slickness: Alice, her ridiculous jump
kick and a close-up, slow-motion shot of a bullet
casing her gun discharges.
The message of the film communicated via the insecure jumpiness of
its action and editing seems to be that The
Matrix was a good movie (it's even directed by a Mr.
Anderson). The video-game series the movie
springs from knew that zombies eat your brains with a
dull, lapping rhythm. They have what has been called a
"nightmare slowness." You can see that quality in the Romero films,
but also in the
Sept. 11 footage: It's the same speed as that first plane
hitting the tower on video, over a bored firefighter
checking a gas leak, the hum of the engines lazily
filling the air.
For Resident Evil to lack that fundamental zombie-movie precept
is a major failling, but movie isn't a complete waste.
One of the movie's admirable moves
is to place conspiracied evil in the hands of a
corporation, not a government, giving its characters
lines like this lonely piece of dialogue:
"Corporations like (evil zombie-making megacorp)
Umbrella think they're above the law. They're not.
Hundreds of thousands of people think the same way."
This is a nice nod towards anti-WTO ideas, but the
fantasy setting ultimately renders it useless. Our characters are
deep below ground in Umbrella's "Hive," a research and
experimentation facility run by a unstable
supercomputer, the "Red Queen" (Matrix, Matrix,
Matrix), who has recently killed all the workers. (In
doing so, she has also let loose a mutant "licker"
monster, that, like a lot of digital effects, does not
seem to exist at the same frame rate as the film
around it.) The corporation angle would have been a
nice thread to expand throughout the film. As it is,
it's barely perceptible, only there when clunky
video-game exposition explains nine out of every 10
homes contain Umbrella's products; when a bunny is seen
being injected behind the ear; and when the phrase "just do
it" surfaces, perhaps accidentally, into random
dialogue.
Without such substance, Resident Evil's very anemic
storyline turns into a kind of plot as pornography. It
keeps alluding to an ultimate theory or solution to
explain what was going on in the Hive, or among its
amnesiac characters, but it never really lays down all its
cards. It just keeps releasing tidbits and
changing them arbitrarily, up until its final shots.
As if glimpses of conspiracy and shadowy figures are
enough, and there needs to be no real coherence or
point. Endless unraveling theories about governments and
corporations with impossible and violent power differ
from facts about such governments and corporations
in that they suggest the
world's injustice makes sense
if you could just peek
into the boardroom where the cabinet of CEOs and CIA
directors meets. A more mundane mixture, like that in
the Romero films (Romero once had written a script for
this production) would involve both a recognition of
the oddity and uniqueness of the world's terrors, and
the familiarity and ordinariness of defense against it
(shotguns, a farmhouse, a mall).
Lacking those layers, Resident Evil becomes just another
movie whose plot is about a group running from a
source of terror. But even still, all is not lost.
When such movies (often just chains
of setpieces) have no overreaching mass-market desires
(as, for example, the Jurassic Park films did), they
can enjoy massacring their characters, savor their
denouements, make them a source of wonder. They can
constantly reaffirm how malleable the human body is,
how easily it can be squished, squashed, compressed or
jellified (and how bad aim or simple errors or
problems of weight can lead to these conditions). A
familiarity with this is no sin. If the nations'
newspapers editors watched more gore films, maybe they
would feel less comfortable with their blasé
reporting of civilian casualties.
That kind of joy in men becoming bodies is given a
little bit of room to breathe in the film. If you cut
out your tympanic membranes and ignore the Marilyn
Manson soundtrack, you can appreciate the loving
detail with which the Red Queen traps and kills those
whom it feels it needs to, and the shots of corpses in
an impersonal, deserted workplace. But this strength
plays up the film's greater weakness: The director seems
to be more at home with murderous computers than the
walking dead.
At their best, movies like the one Resident Evil wants
to be (Aliens, the first thirty minutes of Saving
Private Ryan) say that, to continue their own
narrative, humans will survive beyond absurdity.
Resident Evil never quite gets out of the absurd,
instead stuck inside the arbitrariness of its story.
Ben Siler (sorryevil at yahoo dot com)